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SEGAN: Articles: Stories

seriousgamesnet.eu
SEGAN SEGAN Summary
.eu > seriousgamesnet.eu

SEO audit: Content analysis

Language Error! No language localisation is found.
Title SEGAN: Articles: Stories
Text / HTML ratio 42 %
Frame Excellent! The website does not use iFrame solutions.
Flash Excellent! The website does not have any flash contents.
Keywords cloud days games Submitted ago Articles game learning Game Quest Tutorials Research SEGAN Groups Garvey Zapušek Matej education Learn school York
Keywords consistency
Keyword Content Title Description Headings
days 9
games 9
Submitted 9
ago 9
Articles 8
game 6
Headings
H1 H2 H3 H4 H5 H6
1 1 9 4 0 0
Images We found 10 images on this web page.

SEO Keywords (Single)

Keyword Occurrence Density
days 9 0.45 %
games 9 0.45 %
Submitted 9 0.45 %
ago 9 0.45 %
Articles 8 0.40 %
game 6 0.30 %
learning 6 0.30 %
Game 6 0.30 %
Quest 4 0.20 %
Tutorials 4 0.20 %
Research 4 0.20 %
SEGAN 4 0.20 %
Groups 3 0.15 %
Garvey 3 0.15 %
Zapušek 3 0.15 %
Matej 3 0.15 %
education 3 0.15 %
Learn 3 0.15 %
school 3 0.15 %
York 3 0.15 %

SEO Keywords (Two Word)

Keyword Occurrence Density
Submitted by 9 0.45 %
days ago 9 0.45 %
of the 4 0.20 %
in the 4 0.20 %
Quest to 4 0.20 %
Matej Zapušek 3 0.15 %
Group Discussion 3 0.15 %
1656 days 3 0.15 %
Zapušek 1839 3 0.15 %
University of 3 0.15 %
1839 days 3 0.15 %
Research Articles 3 0.15 %
Angry Birds 3 0.15 %
New York 3 0.15 %
Roisin Garvey 3 0.15 %
by Matej 3 0.15 %
to Learn 3 0.15 %
by Roisin 3 0.15 %
Garvey 1656 3 0.15 %
RD Groups 2 0.10 %

SEO Keywords (Three Word)

Keyword Occurrence Density Possible Spam
by Matej Zapušek 3 0.15 % No
1656 days ago 3 0.15 % No
Submitted by Roisin 3 0.15 % No
by Roisin Garvey 3 0.15 % No
Roisin Garvey 1656 3 0.15 % No
Garvey 1656 days 3 0.15 % No
Quest to Learn 3 0.15 % No
Submitted by Matej 3 0.15 % No
Matej Zapušek 1839 3 0.15 % No
1839 days ago 3 0.15 % No
Zapušek 1839 days 3 0.15 % No
Tools Game Engines 2 0.10 % No
of technology in 2 0.10 % No
an approach to 2 0.10 % No
approach to learning 2 0.10 % No
in New York 2 0.10 % No
New York US 2 0.10 % No
University of Ljubljana 2 0.10 % No
Eagle and Tiffany 1 0.05 % No
Michael Eagle and 1 0.05 % No

SEO Keywords (Four Word)

Keyword Occurrence Density Possible Spam
Submitted by Matej Zapušek 3 0.15 % No
Garvey 1656 days ago 3 0.15 % No
by Matej Zapušek 1839 3 0.15 % No
Matej Zapušek 1839 days 3 0.15 % No
Zapušek 1839 days ago 3 0.15 % No
Submitted by Roisin Garvey 3 0.15 % No
by Roisin Garvey 1656 3 0.15 % No
Roisin Garvey 1656 days 3 0.15 % No
an approach to learning 2 0.10 % No
Arrays and Loops in 1 0.05 % No
called Submitted by Matej 1 0.05 % No
Teaching Arrays and Loops 1 0.05 % No
Castle Teaching Arrays and 1 0.05 % No
Wu's Castle Teaching Arrays 1 0.05 % No
and Loops in a 1 0.05 % No
Loops in a Game 1 0.05 % No
in a Game Michael 1 0.05 % No
a Game Michael Eagle 1 0.05 % No
ago Wu's Castle Teaching 1 0.05 % No
days ago Wu's Castle 1 0.05 % No

Internal links in - seriousgamesnet.eu

Summary
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Aims & Objectives
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Partners
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Results
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Contact
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Newsletters
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Events
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Groups
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Teachers
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Developers
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Researchers
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General
SEGAN: General
Games
SEGAN: Games
Articles
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Research Articles
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Game Assets
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Tools & Game Engines
SEGAN: Tools
Projects
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R&D Groups
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Companies
SEGAN: Companies
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Teaching
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Marketing
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English
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Web
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Basics
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Stories
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Tutorials
SEGAN: Articles: Game Based Learning Tutorials
Tutorials
SEGAN: Articles: Development Tutorials
Articles
SEGAN: Articles: Development Articles

Seriousgamesnet.eu Spined HTML


SEGAN: Articles: Stories SEGAN SEGAN Summary Aims & Objectives Partners Results Contact Newsletters Events SEGAN Conferences SEGAN Summer Schools Other Events Groups Teachers Developers Researchers General Resources Games Articles Research Articles Game Assets Tools & Game Engines Projects R&D Groups Companies Journals Articles Articles: Stories School Can Be Fun Do you know that suicide is the second leading rationalization of death among higher students? The main rationalization of suicides is untreated depression. (http://www.suicide.org/college-student-suicide.html)  Six percent of undergraduate students and 4% of... Submitted by Romana Krizova, 1511 days ago Quest to learn One of the most interesting current uses of games in education is the Quest to Learn school in New York, US (q2l.org). This innovative New York (US) upper school is based on an tideway to learning based on the principles that make video games... Submitted by Roisin Garvey, 1656 days ago Case study from the University of Ljubljana, Slovenia Serious games play an important role in the teacher education study programs at the Faculty of Education, University of Ljubljana. They are used as learning materials in some courses, but plane increasingly important for our students is their active... Submitted by Roisin Garvey, 1656 days ago SimCityEDU There has been a marked increase in the use of commercial-off-the-shelf games for learning and, in some cases, a steady move towards the version of these games or their game engines, for increasingly specific uses in the field of education. One such... Submitted by Roisin Garvey, 1656 days ago What makes serious game motivational? Not all games are fun.  There have been many computer game failures  simply considering the games were not entertaining. Papert personal that activities are fun when they are challenging. Too much rencontre results in frustration and too... Submitted by Joze Rugelj, 1838 days ago Learning by Playing: Video Games in the Classroom Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game diamond offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn ripened an tideway to learning... Submitted by Matej Zapušek, 1839 days ago Myst - Games based learning In 2005 a teacher tabbed Tim Rylands won a Becta ribbon for innovative use of technology in his primary classroom. Keen on the creative using of technology in various guises, Tim embarked upon a project that involved him using a game called... Submitted by Matej Zapušek, 1839 days ago Wu's Castle: Teaching Arrays and Loops in a Game Michael Eagle and Tiffany Barnes from University of North Carolina are devoping games to teach introductory computer science concepts. Wu’s Castle is a two-dimensional role playing game that teaches loops and arrays in an interactive,visual... Submitted by Matej Zapušek, 1839 days ago Angry Birds Playground: Rovio catapults gaming into the classroom “Rovio, creator of Angry Birds, has worked with the likes of National Geographic, NASA and the European Organization for Nuclear Research (CERN) on science-related books and educational materials virtually past Angry Birds games, but now it's... Submitted by Bramus Van Damme, 1841 days ago « Previous12Next » BasicsDevelopment ArticlesDevelopment TutorialsGame Based Learning TutorialsStoriesResearch Articles Teachers Basics Stories Tutorials Group Discussion Developers Tools & Game Engines Game Assets Tutorials Articles Companies Group Discussion Researchers Projects Research Articles Journals R&D Groups Group Discussion @netsegan Tweets well-nigh "#netsegan OR @netsegan" This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.